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Architecture Overview

The Type Game Engine implements a sophisticated multi-engine architecture with Entity Component System (ECS) design patterns. This page provides a comprehensive overview of the engine's architectural decisions and design patterns.

TypeEngine - Central Coordinator

The TypeEngine serves as the main coordinator that manages all sub-engines through dependency injection:

Data Flow Architecture

The engine follows a clear data flow pattern that ensures separation of concerns:

ECS Architecture

The Entity Component System is built with three core layers:

Simplified Layer Structure

Complex System-Component Relationships

Design Principles

1. Separation of Concerns

Each sub-engine has a single, well-defined responsibility:

  • RenderEngine: Only handles visual rendering
  • PhysicsEngine: Only manages physics simulation
  • EntityEngine: Only manages entities and components

2. Dependency Injection

All sub-engines receive their dependencies through constructors, enabling:

  • Easy testing with mocks
  • Flexible configuration
  • Clear dependency relationships

3. Event-Driven Communication

Sub-engines communicate through the EventEngine, providing:

  • Loose coupling between components
  • Extensible communication patterns
  • Easy debugging and monitoring

4. Modular Systems

Game logic is implemented through systems that:

  • Operate on specific component types
  • Have configurable priorities
  • Can be enabled/disabled dynamically

Performance Considerations

ECS Optimization

  • Component Locality: Components are stored efficiently for cache performance
  • System Priorities: Systems execute in optimal order
  • Batch Operations: Multiple entities processed together

Rendering Performance

  • Sprite Batching: PIXI.js handles sprite batching automatically
  • Culling: Off-screen sprites are culled from rendering
  • Asset Management: Efficient texture loading and caching

Physics Performance

  • Spatial Partitioning: Matter.js uses efficient collision detection
  • Sleep States: Inactive bodies are automatically optimized
  • Update Scheduling: Physics updates run at optimal frequency

Architecture Benefits

This multi-engine approach provides excellent modularity, testability, and performance while maintaining clear separation of concerns throughout the codebase.

Next Steps

Learn more about specific engines:

Released under the Academic License.