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TypeTypeScript Yields Powerful [Game] Engines

Modern ECS Game Engine built with TypeScript, Electron, and PIXI.js

Type Game Engine

What is Type? โ€‹

Type (TypeScript Yields Powerful [Game] Engines) is a modern game engine that implements Entity Component System (ECS) architecture with a sophisticated multi-engine design pattern. Built for high-performance 2D game development, Type provides a complete ecosystem for creating games with TypeScript.

Key Features โ€‹

  • ๐ŸŽ›๏ธ TypeEngine Coordinator: Central engine that manages all sub-engines through dependency injection
  • ๐Ÿ‘ฅ Entity Management: Comprehensive ECS system with component lifecycle management
  • ๐Ÿ–ผ๏ธ Render Engine: Pure PIXI.js integration for efficient sprite management
  • โšก Physics Engine: Matter.js integration with automatic body-sprite synchronization
  • โš™๏ธ System Engine: Priority-based system execution with hot-swappable logic
  • ๐Ÿ“ก Event Engine: Decoupled communication between engine components
  • โฐ Time Engine: Precise frame timing and delta calculation

Architecture Overview โ€‹

Type is built around a multi-engine architecture where the TypeEngine serves as a central coordinator, managing 7 specialized sub-engines:

Why Choose Type? โ€‹

  • ๐Ÿ† Academic Grade: Developed as part of MBA Software Engineering program at USP Brazil
  • ๐Ÿ”’ Security First: Electron security best practices with context isolation
  • ๐Ÿงช Test-Driven: Comprehensive test coverage following TDD principles
  • ๐Ÿ“š Well Documented: Extensive documentation with architectural decisions
  • ๐ŸŽฏ Performance Focused: ECS architecture optimized for game loops

Quick Example โ€‹

typescript
// Create and setup the engine
const engine = new TypeEngine({
  projectPath: './game-assets',
  Render: { 
    canvas: document.getElementById('game-canvas'),
    width: 1024,
    height: 768 
  },
  Physics: { 
    gravity: { x: 0, y: 0.8 } 
  }
});

// Setup all sub-engines
await engine.setup();

// Start the game loop
engine.start();

๐ŸŽ“ Academic Project

This project is part of an academic research program at Universidade de Sรฃo Paulo (USP) Brazil, focusing on modern software architecture and ECS game engine design patterns.

Released under the Academic License.